Tap on the curtain to find a Pomeranian which you should feed using the delicious meal to collect it. Place it on the table for it to get there gear on the wall. On the table, there is a map that you should piece together and find a clue. The map should look be similar to the one below. Head back to the previous room and on the gear puzzle, use the collected gear together with the other gears and set them in the correct spots and a ladder will appear.
Now equip and use the long hook to get to the two lanterns in the room whereby one will bring down the chandelier crashing and you, therefore, cannot collect this yet. There is a suitcase on the staircase. The clue to opening the case is the path on the map i. Belfast to Southampton to Cherbourg to Queenstown. Use the first letters of each word as the code. BSCQ is the code. Head back to the upper room and equip the needle and thread to use it to patch up the gloves on the floor then collect them.
Head back to the other room and use the gloves to collect the lantern from the broken chandelier. Now head down the ladder and solve the lantern puzzle. To do this you should light up every square on the blueprint using the lanterns you contain. By the door on the right, place the dustpan and use the knife to push through the keyhole. A key will drop from the keyhole to the dustpan and you should collect it.
With the same key, unlock the door and pick up the hammer which you will see and use it to get the nails off the wooden planks. Touch the drawer above the wooden planks to find a note and read it.
The note contains a riddle which is a clue to unlocking the briefcase in the wall. Therefore to unlock the briefcase you need to input the code The briefcase contains a diamond which falls through the hole in the wall. You need to retrieve the diamond.
Put the bedsheet on the pillar near the bed and using the nails, nail it into a rope. Put it in the hole and climb down. On the wall, there is a puzzle with colored dials to be solved. You need to match each face to the same color on the dials next to it and when you finish a window will open. The puzzle should look like this:. Now head through the door to the right and collect the yucca brush and the grinding stone from the floor.
Place the collected mixing bowl piece with the other piece and insert the flowers in the bowl. Use the grinding stone to crush the flowers into a red paint. Use the yucca brush with the red paint. Touch on the middle part of the stone structure and get ready to use your yucca brush with paint.
All available squares need to be red or white and when you touch a square once it makes it white, touching the square twice paints it red. To solve the puzzle, yours should look like this:.
You now need to observe the etchings in the stones of the hunters hunting a deer and place them in the correct order.
That is:. After you have arranged them, collect the Sundial style and head back to the previous room to set it on the sundial. On both sundials, check the time. On the first sundial, it is on and it moves forward while the second sundial is on and moves backward.
Check at what time they meet up. They meet up at because when you add 1. Collect the Aztec idol on the floor the click on the chart on the wall to solve the puzzle and get another Aztec idol. On the puzzle pay attention to the 10 dots for each diamond and multiply it based on all the other shapes.
Therefore from top to bottom, it is , 20, and 10 respectively. Head through the door on the right and move the two pots on the right and collect a ceremonial knife which you should equip and cut a piece of the deerskin hanging on the wall.
There is a slot on the floor where you need to insert the ceremonial knife to get another Aztec idol. Head back to the previous room and place the deer skin on the missing side of the balancing scale. The rope on the scale is broken and need to be fixed. On the doorway there are vines. Use your knife to cut the vines and make a rope for the scale.
Here there are a scales puzzles. To solve them, you have to refer to the sticky notes from the before puzzle and then weigh every single idol with a different one to find out one is lightest and heaviest.
On the notes, it says , , , and So arrange them in order to solve the puzzle which is:. Collect all the Aztec idols from the scales and head to the other room. You must place four of Aztec idols on the pedestals the drum-shaped things. On each pedestal, there are markings which tell you how much weight you need to put on there.
The left pedestal is and the right pedestal is So place the set the first and fourth idol on the left pedestal and then set the second and fifth idols on the right pedestal to make and consecutively. Stil,l on the statue, there is a puzzle on its chest that needs to be solved. From the plate on the floor, collect the fish. Tap on the garbage next to the plate to move some of it and collect the twine.
On the bed lift the sheets and collect the wooden peg. There is a hungry cat outside the cell. Give it the stale fish. It will throw over some items and you will be able to collect a key and a plank.
Use the key to unlock the box outside the cell where you will find a hammer. Use this hammer to smash the cracked wall and head to the other room. Near the broken bed, collect the wooden peg and remove the bedsheet and collect another wooden peg.
Above the be,d there is a gear puzzle where you need to connect the same colored gears so that you can solve it. The solution is:. After the gear puzzle is solved, a plank falls. Collect it. You now need to set all the numbers on the board and with no two consecutive numbers next to each other. The solution of the puzzle is below. Now put the two planks, the twine and the four wooden pegs on the workbench and use the hammer to create a makeshift ladder.
Collect the ladder and head back to the cell where you will use it to climb through the above window. Collect the lemons from the bowl. Head through the door ahead to the other room and collect the pennies on the floor and the wires. Head back to the previous room and you will see a phone on the table which does not have any batteries.
Set the lemons, pennies, and wires on the table next to the phone and it will switch on. You need something to measure with. Head back to the first room and tap on the calendar to solve the puzzle where you need to fill in the missing digit which is Input 87 on the safe below and collect a 2 Unit Vial then head back to the other room.
On the wall, there is a riddle. You should pay attention to the given numbers i. Enter this digit code in the safe below and collect a 5 unit vial. Head back to the vial set and put the phone and 2 measuring vials on the table.
Here you need to measure 5 units of blue, 3 units of green and 1 unit of red and pour it into the empty flask. In this room, there are 2 clues on the wall, one with patterns and the other with numbers. You should figure them out to get a code for the locked safe. It is like a tic tac toe game where it brings out the code Input this code in and you will get an electric manual.
Use the electric manual to figure out that you need to draw the path from B to D, lighting up the lights in the path. The path order should be like:. For every adventure escape fan, Adventure Escape Time Library is the game you should download to keep testing your brain.
The above Adventure Escape Time Library Walkthrough will assist you to figure out all the hard spots in the game and solve them fast.
We use cookies on our website to give you the most relevant experience. Thank you Zoe! I could play the disk on the gramophon and open also the colours box. I have 2 shapes Europe and Africa , but no idea for the place where Asia could be hidden. For color code you need to put the crank and a metal piece on the gramophone, the metal piece is in the box in the gramophone screen. Then use the disk in the gramophone.
Solution is in the comments above. Plz help on shapes code, I still don;t get it I can't solve the shapes above the fireplace Subscribe and get daily new escape games by email. Please read our Commenting Rules before posting your comment! Posting walkthrough links to YouTube and other sites is forbidden!
Please report any spam or unwanted comment by contacting us. In this game, you are locked in a mysterious library and you try to escape the library by finding items and solving puzzles.
Good luck and have fun! Screwdriver next to bookcase, used on handle next to window. You need to put handle and black metal bar on phonograph before putting the disc. And I've not opened the codebox in the shelf near the gramophon. Or am I thinking about the wrong box then lol I'm still not out. C yes, you use the sd twice - middle of green chair, and to get the crank for gramophone.. Post a Comment Please read our Commenting Rules before posting your comment!
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